For this project it is assumed that you have successfully completed projects "1 Normal Item" and "2 Unique Item"
For this project you will be making a set of set items.

1.Make 2 weapons. Warning: they should both be one handed and this will require dual wield.

2.Make these weapons the same as you would the unique weapons except leave out this line:
		rarity = unique;

3.Add these lines to your weapons.
  in the [common] block
		rarity = set;
  in the [gui]block
		set = my_set;

4.now go into set definitions and add the definition for your new set:
  and change the set alterations to what you want your set to have.
  change the screen_name "to whatever you want it to show everyone";
  make sure you are adding this set. not copying over another set or changing the file in any other way.
  any other changes will mess up the rest of the sets.
example:
	[t:set,n:my_set]		// my set
	{
		screen_name = "Whatever you want it to be here";
		num_pieces = 2;

		[total_1]
		{
			[*]
			{
				alteration			= alter_life_steal;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_chance_to_dodge_hit_melee;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_skill_suite;
				suite				= melee_suite_3;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_magic_find_chance;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_melee_damage_max;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_melee_damage_min;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_armor;
				value				= 0;
				description			= "";
			}
		}
		[total_2]
		{
			[*]
			{
				alteration			= alter_life_steal;
				value				= 3;
				description			= "<value>% Health Steal";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_chance_to_dodge_hit_melee;
				value				= 0.04;
				description			= "+4% Chance to Dodge Melee Attacks";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_skill_suite;
				suite				= melee_suite_3;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_magic_find_chance;
				value				= 20;
				description			= "+<value>% Chance to Find Magic Items";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_max;
				value				= 3;
				description			= "+<value> Melee Damage";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_min;
				value				= 3;
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_armor;
				value				= 0;
				description			= "";
			}
		}
	}

5.Now generate and equip your 2 set items. if done correctly you should have a full set.

Congratulations You Have Graduated this Turorial.